Stewart Returns from Microsoft Academic Days on Game Development
Feb07
Kris Stewart was invited (by our Microsoft campus rep - Sam Stokes)
to attend the 2nd Annual Microsoft Academic Days on Game Development in
Computer Science Education last week. Based on her teaching of the
CS 596 3d Game Programming course at SDSU, Sam felt that SDSU needed to
be represented at this conference. After attending, Stewart whole-heartedly
agrees with this.
MADGD_CSE_papers [Ian ParBerry, Program Committee Chair, site]
Let's start with some specifics:
-
2nd Annual MADGD-CSE 2007
- Microsoft Academic Days on Game Development in Computer Science Education; February 22 - 25, 2007; Aboard the Disney Wonder Cruise Ship
- Agenda for
Conference 22-25Feb07 (no longer online)
- Disney Wonder Cruise Ship [a nice flash demo]
- Some of the give-aways
- the SIMS2 [thesims2.ea.com/] from
http://www.ea.com/language.jsphttp://thesims2.ea.com/ [EA, Electronic
Arts] a world-wide publisher of digital entertainment.
-
Microsoft Flight Simulator X
www.microsoft.com/games/pc/flightsimulatorx.aspx
www.fsinsider.com/; and more
- Stewart's Preliminary Conference Take-Away Stories
- the Computer Sciences undergraduate degree is good preparation for a
career in Game Development and Programming ..., but it would be good to
include courses on
- Computer Graphics (create your own assets and appreciate the work of
a team mate who is an artist)
Why not simply download from the web?
(copyright?)
What about SDSC's Player?
SDSC GameGrid,
one of the models in their
Archive
which also hosts the 2 games created by SDSU's Ed Center on CSE by
undergrad student for use at Hoover High School science labs (2005-6):
- Software Engineering (design documents; thorough testing of software;
final, updated documentation of product)
- Parallel Programming (multicore CPU processor and powerful GPUs)
- Computer Game Creating/Authoring (experience with at least one Game Engine, its IDE, writing event-driven calls backs to the engine specification)
- What is a Computer Scientist? (Have your parents asked this?)
- Careers in Game Programming / Development are challenging. You will be
expected
- to demonstrate your passion for the field
- to provide proof of accomplishments in the field, e.g.
you might take the project from this class and mod it further, for example
the
www.garagegames.com/products/torque/x/ Torque X; Gaming to the Power of X.
Presented by Davey Jackson of GarageGames at the MADGD-CSE-07.
- to have a story (short, somewhat focussed)
- www.gamecareerguide.com/
Game Career Guide (gamedeveloper / digital edition)
Mickey Slide
Stewart and Sailor Goofy
Stewart and Captain Hans