CS 596 3D Programming, Games and Simulation
Spr 2006 / SDSU *upd* 24Jan06
MW 2-3:15 AH1112
Leave AH1112 looking as at start - Push in Chairs; Return Notebooks ...
ITS Experimental Classroom
Kris Stewart stewart@rohan.sdsu.edu GMCS535

GarageGames.com


3D Game Programming All in One [Thomson Pub. site]
Description Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as or cooler than the ones you have been playing, now is your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You will cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

Table of Contents
Week 1
1. Introduction to 3D Game Development
2. Introduction to Programming

Week 2
3. 3D Programming Concepts

Week 3
4. Game Programming
5. Gameplay

Week 4
6. Network
7. Common Scripts

Week 5
8. Introduction to Textures
9. Skins

Week 6
10. Creating GUI Elements
11. Structural Material Textures

Week 7
12. Terrains and Skyboxes
13. Introduction to Modeling with MilkShape

13-15 March 2006 - Spring Break - SDSU

Week 8
14. Making a Player Model
15. Making a Vehicle Model

Week 9
16. Making Weapons and Items
17. Making Structures

Week 10
18. Making the Game World Environment
19. Creating and Programming Sound

Week 11
20. Game Sound and Music
21. Creating the Game Mission

Week 12
22. The Game Server
23. The Game Client

Week 13
24. The End Game

Week 14 - The End Game



From Garage Games-dot-com
B: Game Development Resources on the Internet C: Game Development Tool Reference