Computer Labs for CS596 3d Game Programming

Group Game Form 10May06

Online Torque Game Engine documentation
This site provides detailed documentation for the Torque Game Engine SDK. This software can be purchased by an "Indie", like yourself, for $100 and provides full source code of the engine and access to extensive online resourses. We list below some of the publicly viewable sources for documentation, that can complement our text book (3d Game Programming All in 1, K. Finney).
  1. General Torque Documentation
  2. EGTGE [Essential Guide to TGE by Edward F. Maurina III]


Chapter 21 - Lab Set 11b [03apr06]
koobKitInstall.exe Data_Files_for_Students.zip [Use ShowTool demo to view DTS]

Lab 4 - Ch6: Network
Lab 4 with link to files

Lab 3 - part 2 - Ch5: Game Play 27Feb06 *files linked in
labset3-20feb06.html [book codes & screen caps]

Monday we will begin Chapter 5: Game Play in lecture and in AH1112 lab. Working with campus network experts, we were able to connect to the GMCS 422 lab and the GMCS/cathouse file server on Thursday 16Feb06. Your lab assignments will be graded based on the files you place in your GMCS class account. You can use Rohan as your file server [rohan accounts will be distributed for those who do not have a rohan account Monday, 20feb06]. You will zip your directory emaga5 on the AH1112 machines (or your own personal notebook computers)

using a zip program such as StuffIt (on AH1112 systems)

Then upload them to Rohan using Secure FTP or WinSCP Windows Secure CoPy
or http://filezilla.sourceforge.net/ [FileZilla - AH1112 systems]


You should have your own version of Emaga5 running on the GMCS class account by next Wednesday (01Mar06). Instructor will evaluate your completion of this process by running your version of Emaga5. Please personalize your game by modifying some of the sign-on and help screens.
Accessing GMCS file server from campus network [15feb06]

Expected Outcomes of Lab3 (Chapter 4: Game Programming)

Lab 3 - Game Programming 13feb06
Chapter 4 focuses on Torque Script capabilities to provide game play features and the organization of code and files. Lab 3 leads you through the text to build you own game, that does not do very much but is a good starting environment.


Prep for Lab 3 - review previous labs [08feb06] (and how to share files between AH1112 and GMCS labs)


Lab 2 - Programming in 3d 01feb06
This lab summarize the materials from Chapter 3: 3d Programming Concepts. Covered in lectures Part 3 Part 4

Sample Codes - How did the groups do?

Screen Caps for Lab2


Summary of First Lab [25jan06]

Lab 1 - upd Ch2 Programming
Wednesday 25Jan06 - our focus is Labs 3-9. We will not be setting up UltraEdit since this was not installed on the systems in AH1112.
Lab 1 - Word Doc

Chapter 2 bookcodes from CD

Cross-platform JEdit Java Editor for working with TGE scripts Using JEdit for Torque scripting Tutorial