labset3-20feb06.html [book codes & screen caps]
Monday we will begin Chapter 5: Game Play in lecture and in AH1112 lab.
Working with campus network experts, we were able to connect to the
GMCS 422 lab and the GMCS/cathouse file server on Thursday 16Feb06.
Your lab assignments will be graded based on the files you place in
your GMCS class account. You can use Rohan as your file server [rohan
accounts will be distributed for those who do not have a rohan account
Monday, 20feb06]. You will zip your directory emaga5
on the AH1112 machines (or your own personal notebook computers)
using a zip program such as StuffIt (on AH1112 systems)
Then upload them to Rohan using
Secure FTP or
WinSCP Windows Secure CoPy
or
http://filezilla.sourceforge.net/ [FileZilla - AH1112 systems]
You should have your own version of Emaga5 running on the GMCS class account
by next Wednesday (01Mar06). Instructor will evaluate your completion of
this process by running your version of Emaga5. Please personalize
your game by modifying some of the sign-on and help screens.
-
Accessing GMCS file server from
campus network [15feb06]
-
Expected Outcomes of Lab3 (Chapter 4: Game
Programming)
-
Lab 3 - Game Programming 13feb06
- Chapter 4 focuses on Torque Script capabilities to provide game
play features and the organization of code and files. Lab 3 leads
you through the text to build you own game, that does not do very
much but is a good starting environment.
-
Prep for Lab 3 - review previous labs
[08feb06] (and how to share files between AH1112 and GMCS labs)
-
Lab 2 - Programming in 3d 01feb06
- This lab summarize the materials from Chapter 3: 3d Programming
Concepts. Covered in lectures
Part 3
Part 4
Sample Codes - How did the groups do?
Screen Caps for Lab2
-
Summary of First Lab [25jan06]
- Lab 1 - upd Ch2 Programming
-
Wednesday 25Jan06 - our focus is Labs 3-9. We will not be setting up
UltraEdit since this was not installed on the systems in AH1112.
Lab 1 - Word Doc
Chapter 2 bookcodes from CD
Cross-platform JEdit Java Editor for working with TGE scripts
Using JEdit for Torque scripting
Tutorial