Now that the text book has arrived at Aztec Shops, I hope that all
students will be quickly reading the text and trying out the exercises
described there. Kathy Jones (ITS Student Programmer) has re-installed
TGE (Torque Game Engine) for us in AH1112 and the system should be
"snappier".
Ch3 3d Programming Concepts - Outline Txt [web]
Key to Computer Graphics is the Coordinate system [Fundamental so presented here]
Fig 3.1 XYZ-axis
Fig 3.3 Right-handed with vertical Y
Fig 3.4 RHS with vertical Z
- Lecture Material Ch3: 3d Programming concepts [Part 1 Coordinate Systems] 30Jan06
- Lecture Material Ch3: 3d Programming concepts [Part 2 3d Models] 30Jan06
- Lecture Material Ch3: 3d Programming Concepts [Part 3 - Displaying 3d Models] 01feb06
- Lecture Material Ch3: 3d Programming Concepts [Part 4 - 3d Programming] Lab2 - 01feb06
Supplementary References: